public class ParticleEffectUtil
extends java.lang.Object
Constructor and Description |
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ParticleEffectUtil() |
Modifier and Type | Method and Description |
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static void |
buildBall(org.bukkit.entity.Player player) |
static void |
buildCircle(org.bukkit.Location loc,
double r,
double add,
org.bukkit.Effect ef,
int limit) |
static void |
buildLine(org.bukkit.Location locA,
org.bukkit.Location locB,
org.bukkit.Effect ef) |
static void |
buildLine(org.bukkit.Location locA,
org.bukkit.Location locB,
org.bukkit.Effect ef,
int limit) |
static void |
buildWave(org.bukkit.Location Loc,
org.bukkit.Effect ef) |
static void |
chaos(org.bukkit.Location loc,
double cr,
double add,
org.bukkit.Effect ef,
int amount) |
static void |
Circle(org.bukkit.Location loc,
double r,
double add,
org.bukkit.Effect ef) |
static void |
display(org.bukkit.Location location,
org.bukkit.Effect e) |
static void |
display(org.bukkit.Location loc,
org.bukkit.Effect p,
float hs,
float vs,
float speed,
int amout) |
static void |
display(org.bukkit.Location location,
org.bukkit.Effect e,
int a) |
public static void display(org.bukkit.Location location, org.bukkit.Effect e)
public static void display(org.bukkit.Location location, org.bukkit.Effect e, int a)
public static void display(org.bukkit.Location loc, org.bukkit.Effect p, float hs, float vs, float speed, int amout)
public static void chaos(org.bukkit.Location loc, double cr, double add, org.bukkit.Effect ef, int amount)
public static void buildLine(org.bukkit.Location locA, org.bukkit.Location locB, org.bukkit.Effect ef)
public static void buildLine(org.bukkit.Location locA, org.bukkit.Location locB, org.bukkit.Effect ef, int limit)
public static void buildWave(org.bukkit.Location Loc, org.bukkit.Effect ef)
public static void Circle(org.bukkit.Location loc, double r, double add, org.bukkit.Effect ef)
public static void buildCircle(org.bukkit.Location loc, double r, double add, org.bukkit.Effect ef, int limit)
public static void buildBall(org.bukkit.entity.Player player)